Town Hall 10 Base Layout 2026

Town Hall 10 Base Layout 2026: The Layouts I Wish I’d Built Three Wars Ago

I still remember the Sunday night my clan lost a perfect-war streak because my “fool-proof” TH10 got tripled by a last-minute Queen Walk. My phone buzzed on the nightstand—three stars, 99 % destruction—and I stared at the replay thinking, “How did they walk straight through the core like it was a grocery aisle?”

That moment forced me to rebuild from scratch. Over the next two months I tested 42 different Town Hall 10 bases in war, farm, and legend-push environments. The six layouts below are the survivors: the ones that actually held up in 2026’s meta of Super Bowlers, Rocket Balloons, and that sneaky sixth Seeking Air Mine. If you’re tired of copy-paste bases that crumble the second a siege machine sneezes, grab a coffee and let’s build something that finally holds.

Why TH10 in 2026 Is a Different Beast

Supercell quietly buffed wall prices in the 2026 economy update, which means most attackers at TH10 are running partial armies—half upgraded, half experimental. The result? Attacks are messier, but also less predictable. A farming army might suddenly bring four Earthquake Spells just to gut your Clan Castle. A war attack might open with two Flame Flingers instead of the classic wall wrecker. Your layout has to shrug off both the textbook three-star strats and the weird “let’s-see-what-happens” raids. That’s why the cookie-cutter bases from 2023 YouTube videos are leaking stars like a rusty bucket.

The Three Bases You Actually Need

You don’t need seventeen variants. You need one rock-solid war base, one farming base that protects loot without bleeding trophies, and one hybrid base for clan-war leagues when you’re rostered but still want to farm on cooldown. I’ll give you the exact copy-links at the end, but first I’ll walk you through the logic so you can tweak for your own account.

War Base: “Red Herring” (Anti 3-Star, Anti Queen Walk)

Core Concept

I call it Red Herring because the real core isn’t where the eye thinks it is. The Town Hall is offset one tile north of true center, wrapped by a double-layer of junk buildings. Attackers see the symmetrical splash and assume the core is mirrored left-to-right. In reality, the critical defenses—Infernos, X-Bows, and the Clan Castle—sit in a diamond eight tiles south. Queen Walks path along the southern funnel, lock onto the “fake” core, and run out of steam before they ever touch the real one.

Key Placements

  • Inferno Towers: Single-target, one tile inside the second wall ring so they can’t be sniped by a lone Baby Dragon.
  • X-Bows: Two set to ground/air on the outer ring to bait healers into poison range; two set to ground only deeper in to shred Hog and Miner paths.
  • Teslas: Four hidden teslas form a box around the southern core. When the Queen walks in, she eats four max-level zaps plus the Clan Castle troops. Most players panic-rage the healers too early, wasting spell space.
  • Air Sweepers: Pointing east-west, staggered so LavaLoon can’t time a single rage to outrun both.
  • Traps: Spring traps sit between defenses with a two-tile gap—wide enough for two Hog jumps, narrow enough that the second pack triggers the trap.
  • Bomb Tower: One tick behind the Inferno so it pops right as the heal spell lands, cancelling the splash heal value.

Results After 12 Wars

Red Herring gave up zero three-stars in our last 12 wars (mix of 15v15 and 30v30, Crystal I to Master III). Closest was a 92 % two-star by a TH11 who dipped. The replay showed the Queen spending 42 seconds on the northern trash ring before waking the Clan Castle dragon—exactly the stall we want.

Farming Base: “Bank Vault” (Protect Dark Elixir First, Gold Second)

Core Concept

At TH10 you’re grinding 40/40 heroes and probably a pet or two in the lab. Dark elixir is the choke resource. Bank Vault sticks the dark storage dead-center with a vertical line of high-hit-point buildings stretching north to south. Attackers coming from any side have to chew through at least two full compartments before they can even target the storage. Meanwhile, your gold and elixir storages sit on opposite corners so no single army can grab everything.

Key Placements

  • Dark Elixir Storage: Center, surrounded by four defenses in a cross so miners can’t surround it without aggroing at least two.
  • Infernos: Multi-target this time—farming armies love mass Baby Dragon or mass Witch. Multi melts them.
  • Clan Castle: Off-center near the gold side. Most farmers hit from the elixir side first, so your defending Ice Golem plus archers buy an extra 15 seconds.
  • Traps: Giant bombs sit between the outer elixir storages; 99 % of Goblin knife attacks path straight into them.
  • Walls: Keep level 9 walls around the dark core; use lower-level walls as outer rings. Attackers overestimate wall breaker value and under-spell the inner ring.

Loot Saved Over 30 Days

I tracked 112 attacks in Crystal I. Bank Vault saved 82 % of dark elixir, 61 % of gold, and 54 % of elixir compared to my previous crows-variant base. The biggest surprise: I climbed to Masters III without noticing because the base bled so few trophies on defense.

Hybrid Base: “Swiss Army” (CWL Ready, Farm Friendly)

Core Concept

Clan-war leagues force you to keep the same war base for seven days, but you still want to farm between rounds. Swiss Army uses a modular core you can flip in under 60 seconds. Swap two Infernos to single, move the Clan Castle two tiles west, and suddenly it’s war-grade. Swap back, and farmers ignore it for easier prey.

Key Placements

  • Modular Core: Four 3×3 defenses on rotatable tiles—rotate infernos and an X-Bow depending on mode.
  • Resource Rings: Storages form an outer ring so war attackers can’t easily trigger them for percentage, but farmers can still reach one or two without committing a full army.
  • Heroes: Hero altars sit on the outer ring in farming mode so they wake early and stall; pull them one tile inside for war mode.
  • Traps: Air traps stay central because both war Lalo and farming mass Dragon exist. Ground traps shift outward in farming mode to catch goblins.

Flip Time

I timed myself: 54 seconds to convert from war to farm, 48 seconds back. Over a seven-day CWL season that’s six minutes total—less than the time you waste watching one YouTube ad.

Step-by-Step: How to Copy and Tweak These Bases

  1. Open the link (provided below) in Firefox or Chrome; Safari sometimes shifts buildings by one tile.
  2. Before you paste, remove any decorations—Christmas trees, birthday cakes, even the tiny lantern. They block trap placement.
  3. Check wall segments. The copy-link tool occasionally flips a wall horizontally; it still looks closed but creates a one-pixel gap that Hog Riders love.
  4. Test in Friendly Challenges. Ask a clan-mate to Queen Walk from the most common angle (south-west for Red Herring). If the walk enters the core before the 45-second mark, shift the southern cannon one tile east.
  5. Upgrade order matters. Max your Infernos first, then Teslas, then Air Sweepers. The rest is cosmetic for defense.
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Common Mistakes I See Every Week

  • Centralized Town Hall at TH10: Yes, it gives you a shield, but it also hands the attacker 30 % destruction and a safe funnel point. Offset it.
  • Four Earthquake Spells opening a straight line to the core: Leave a 2×2 empty pocket between two high-hit-point buildings. Attackers waste spells on nothing.
  • Single-target Infernos vs mass Witch: Multi-target melts skeletons. Change modes based on what you’re seeing in replays.
  • Ignoring the “trash ring”: Buildings two tiles from the wall determine Queen Walk pathing. Spread them so she walks, not shoots.
  • Copying a base built for max walls when you still have purple walls: Gaps you can’t see will show up in replay. Fill with decorations until you upgrade.

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Quick Reference Table: Defense Mode vs Army Type

TableCopy

Army TypeInferno ModeSweeper AngleTrap Tip
Queen Charge HogSingleEast-WestSpring between 2nd & 3rd defense
Mass DragonMultiNorth-SouthRed Air Bomb behind sweeper
Miner SmashSingleEast-WestGiant Bomb under Tesla
GoHoBoSingleNorth-SouthDouble spring at 10 & 2 o’clock
Mass WitchMultiAnyPoison CC + Bomb Tower delay

Frequently Asked Questions

Q: Do I need max heroes for these bases to work?

A: No. I tested with 25/25 and still held against 30/30 attackers. Heroes help, but placement and trap timing matter more.

Q: Why not use the popular “Crows” base anymore?

A: Crows relies on attackers going for the Town Hall first. In 2026, more players are using Sneaky Goblins for farming; they ignore the TH and dive straight for loot. Crows leaks dark like a sieve now.

Q: How often should I change my war base?

A: Every three wars or after any significant defensive upgrade—whichever comes first. Even moving one Tesla can flip an attacker’s pathing.

Q: Is it worth staying at TH10 to max walls?

A walls matter less than you think. I’ve seen max TH10s with level 11 walls get tripled because the layout was predictable. Focus on Infernos, Teslas, and traps; walls can wait.

Q: What’s the biggest giveaway of a copy-paste base?

A symmetrical trash ring with zero stagger. Real players stagger army camps, barracks, and collectors by one tile to break funnel symmetry.

Q: Should I centralize my Clan Castle?

A: Yes for war, no for farming. War bases want the CC to lure; farming bases want it to surprise. That’s why Swiss Army rotates it.

Q: How do I stop the new Rocket Balloon spam?

A: Place your seeking air mines two tiles in front of your Air Defenses, not on top. Rocket Balloons pre-fire the mine and die before they reach the AD.

Copy-Links (Full Layout Codes)

Red Herring War Base: #2L9CJ8PYY

Bank Vault Farming: #2G9QVY9QQ

Swiss Army Hybrid: #2P8U2Q9JR

Paste these in-game via the “Share Layout” button. If the links ever break, search clan “Panda Labs” and request any of our TH10 accounts—we keep the bases active.

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Final Takeaway

A base is only as good as the replays you watch. Set a phone reminder every Sunday night: spend 15 minutes watching your last three defenses. Pause at the 30-second mark and ask, “Where would I drop my Queen if I were attacking?” If the answer is obvious, tweak one building and test again. The Town Hall 10 meta will shift again in six months, but the habit of critical replay review is what keeps you ahead of the curve. Build smart, watch smarter, and next time the war streak won’t die on your doorstep. Good luck, chief—see you in the replays.

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