TH15 Best Defense Base: Clash of Clans Layout That Actually Wins Wars

Ever spent hours tweaking your TH15 base, only to watch it get steam-rolled in the first five minutes of a war attack? Yeah, me too. After three straight losses in Clan War Leagues, I went on a deep-dive—watching replays, stalking pro clans, and even copying links from the global leaderboard. The result? A defense log that went from “three-starred again” to “triple? never heard of her.” Below I’ll walk you through the exact TH15 best defense base recipe that flipped the script, plus the why behind every trap, wall segment, and Inferno setting so you can copy, tweak, and finally stop crossing your fingers every time the enemy loads in.
Why Most TH15 Defense Bases Fail (And How to Fix It)
Before we drop the blueprint, let’s diagnose the usual suspects:
- Town Hall sniping: leaving the TH too close to the edge hands over easy 2-stars.
- Zap-bait: your Infernos, Scattershots, and Air Sweepers line up like bowling pins for Lightning spells.
- One-compartment wonders: once the attacker breaks a single layer, the whole base folds like origami.
- Predictable pathing: ground troops waltz straight to the core because there’s only one logical route.
The fix? A segmented, anti-meta layout that baits spell value, wastes attacker time, and forces awkward entry points. Let’s build it.
TH15 Best Defense Base Blueprint: The “Triple-Proof” Layout
(Copy-friendly base link at the end.)
Core Concept
Ring-style base with an inverted Town Hall pocket, offset Infernos, and a “poison donut” that drags Healers, Yetis, and Electro Dragons through a Tesla farm. The goal: make every meta strategy—Lavaloon, Electro Dragon spam, Queen Charge Hybrid—feel clunky and low-value.
Key Features at a Glance
- Town Hall slightly off-center with Monolith touching the opposite edge—zappers can’t nab both.
- Inferno Towers on single, set one tile inside the first ring; range covers Town Hall but avoids Lightning value.
- Scattershots diagonally opposite; one protects anti-air, the other anti-ground.
- Air Sweepers facing opposite directions; southern one covers LavaLoon entry, northern one blasts Super Minion blimps.
- Tesla Farm (4 units) tucked behind Clan Castle; springs traps sit between them to delete Hog/Miner packs.
- Hero Patrol Zones: Royal Champion guards the eastern multi-compartment (common Queen Charge side), Archer Queen patrols the western wedge, forcing attackers to choose which hero ability to burn early.
- Skeleton Traps set to air; they stall Electro Dragons long enough for Scattershot to fire twice.
- Bomb Tower + Giant Bomb couplets on the southern flank—popular Queen Walk start gets an unpleasant surprise.
Trap Placement Cheat-Sheet
- Seeking Air Mines: two on the southern Air Sweeper side (Lavaloon highway), one on the northern Sweeper (Blimp alley).
- Red Air Bombs: cluster near the Town Hall to catch Balloon fragments.
- Spring Traps: between defenses with 3-tile spacing—perfect for Hog/Miner rhythm.
- Small Bombs: outer ring to cripple Wall Breaker timing; set one tile off the wall so Super Wall Breakers still trip them.
How This Base Handles the Top 3 Attack Strategies
1. Electro Dragon Spam
EDrags hate two things: tight compartments and Air Sweepers. The diagonal sweepers plus Tesla farm force chain lightning to waste hits on high-HP buildings while the Town Hall soaks the final blast. Result: 68 % two-star at best.
2. Queen Charge Lavaloon
The Queen walks in, meets a Bomb Tower + Skeleton Trap + multi-Inferno triangulation. Healers panic-rage too early, poison ticks, and the charge stalls before the first Lava Hound even pops. By the time the real air phase starts, both Scattershots are still alive.
3. Super Archer Blimp
Monolith is one tile deeper than the Town Hall, so the blimp glitches slightly left, eats a Seeking Air Mine, and the Super Archers whiff the core. Clone spell value evaporates, and cleanup troops march into the poison donut.
Quick Copy & Customize Tips
- Swap two Cannon spots with Archer Towers if your clan faces a lot of Dragon Riders; extra air DPS matters.
- If your clan castle is loaded with Super Minions, shift the southern Air Sweeper one tile west—Super Minion range will still cover the entry but stays out of Lightning value.
- Upgrade priority: Infernos → Scattershots → Air Sweepers → Teslas. The trap levels matter less than placement, but maxed bombs will one-shot Balloons—huge versus Lavaloon fragments.
FAQ – Fast Answers to the Questions Everyone Asks
Q1. Is this base good for Legends League?
Absolutely. I finished last season at 5,340 trophies with only two triples in 56 defenses.
Q2. What clan castle troops work best?
Super Minion + Ice Golem + Head Hunter. The Ice Golem freeze buys Scattershot a second shot; Head Hunter deletes the enemy Queen mid-charge.
Q3. Can I use it for CWL if my defenses aren’t max?
Yes. Placement > levels. Even half-maxed, the compartment shape and trap logic still wreck mid-tier clans.
Q4. How do I stop Super Archer “invisibility” blimps?
Place a Seeking Air Mine two tiles behind the Town Hall. The blpathing forces the blimp to hover just long enough for the mine to trigger before invisibility goes up.
Q5. Where’s the base link?
Scroll down—past the conclusion.
TH15 best defense base





Conclusion – Stop Guessing, Start Winning
Building the TH15 best defense base isn’t about copying the #1 player on the leaderboard and praying. It’s about understanding attacker habits, baiting spell value, and wasting their precious 30 seconds on pathing errors. Use the blueprint above, tweak it to your league, and watch your defense log fill up with 2-star grinds instead of heartbreaking triples. See you in Legends.








