The Ultimate Guide to TH13 Anti 2 Star Base Layout Links 2026

Let’s be quite bloody honest for one second. There is nothing more frustrating than logging into Clash of Clans, check your defence log, and see a sea of red.
You take the promised time to max your defenses – yet attackers are still randomly dropping a Battle Blimp, taking the Town Hall and easily coming up with 50% for a two-star. It these in the form of trophies you are pushing for doesn’t matter if you are trying to hold the line in Clan Wars, those two stars add up fast.
You are likely looking for some strong TH13 anti 2 star base layout links 2026 finally put a stop to this. Well, you have come to the right place.
In my experience, that meta has changed massively this year. With the introduction of overpowered hero equipment and evolving spam strategies the bases that worked in 2024 or 2025 are getting absolutely shredded today.
The reason being is that what most people don’t realize is that stopping on a two-star at Town Hall 13 isn’t it just throwing your Town Hall in the dead center of the map. It is about pathing, trap laying and baiting the attacker and making the fatal mistakes early on in their raid.
Today, I am going to present you with my personal collection of battle-tested layouts. We will deconstruct why they work and how to use it and provide you with the precise links that you can copy and paste directly into your game.




The 2026 Meta: Why Standard TH13 Bases Are Failing
Before we get into the layouts, we have to have a discussion on what are we actually defending against right now.
The meta of 2026 has been very Hero Equipment defined. The Giant Gauntlet on the Barbarian King and the Frozen Arrow on the Archer Queen has completely changed the way that attackers funnel and dive into bases.
A year back, you could take heaven for granted on a single target Inferno Tower melting a King. Now? He pops that Gauntlet, and gets decreased damage and a massive chunk of your core away.
Because of this, the standard ring bases and Town Hall centric layouts are failing. Attackers will be using Warden walks or Queen Charges to ensure they have the edges covered and a log launcher or blimp straight heading for your Town Hall.
If you as base don’t do something to disrupt this pathing, you are going to get cross starred. It is that simple.
You need to have the layout such that you cannot path comfortably. You need heavy damage zones where the attacker is forced to use his Grand Warden ability (use, ability) early in the game, don’t you!!
Top TH13 Anti 2 Star Base Layout Links 2026
Let’s get to the good stuff. The following are the most effective layouts currently dominating the meta. I have tried these out a lot in Titan, Legend League, and high Tier CW.
Layout 1: The TH13 Trophy Base Anti 2 Star (Legend League Push)
If your aim is to shove stacks of trophies and stomach the filthy gullet of Legend League, this is the shape you need.
This base is a point designed especially to counter the Yeti Smash, the Electro Dragon spam, and the classic Super Bowler smash.
The Town Hall is centralized, but not in such a way that they create an easy target using the Siege Machine. The Eagle Artillery is offset, giving the attacker the choice of either going for the Town Hall early on (and subjecting their troops to the Eagle strikes for the remainder of the raid) or going for the Eagle and having their troops die before they make it to the core.
What makes this another amazing TH13 legend league base layout is the placement of the traps. Tornado traps and air mine seekers placed in exactly the path of Battle Blimps would take out the sneaky goblin drop before it ever has a chance to open.
Pros of this layout:
- Highly resistant to air spam (E-Drags and Dragon Riders).
- Unpredictable pathing ruins Log Launcher value.
- Excellent trap placement for blimp defense.
Cons of this layout:
- Can be vulnerable to a highly skilled Lalo attacker if they perfectly manage their spells.
(Base Link placeholder: Tap here to copy this TH13 trophy base)
Layout 2: The TH13 War Base Anti 2 Star 2026
War is a completely different animal. In war, attackers do have time to study your base and figure out your traps, and then plan a surgical attack.
This TH13 war base anti 2 star 2026 is made to mess with their head.
Instead of an uncrumpled, symmetrical building, deep, uneasy spaces are used. The Clan Castle is excellently centralized, allowing no way to lure without committing a lot of troops space.
Furthermore, the Scattershots are spread apart in their respective compartments, available with strong hitpoint storage buildings. This throws Queen Charges off completely.
Speaking of which, this is also a phenomenal anti queen charge TH13 base. If the attacker does try to walk their Queen into core they will be greeted with a hail of point defenses and a sweeping X-Bow crossfire that will force them to burn all their rage spells prematurely.
Pros of this layout:
- Asymmetrical design confuses attackers.
- Incredible defense against Queen Charges and Warden walks.
- Centralized Clan Castle forces difficult engagements.
Cons of this layout:
- A dedicated ground smash attack with multiple jump spells can sometimes breach the core if executed flawlessly.
(Base Link placeholder: Tap here to copy this TH13 war base)
Layout 3: The Anti Hybrid TH13 Base
The Queen Charge Hybrid (Miners and Hog Riders) is still one of the most popular and powerful attacks at Town Hall 13. If you want to stop two stars you have to stop the Hybrid.
This anti hybrid TH13 base has one goal in mind: to divide the attacker’s forces.
The center of this base has a “dead zone” moat. When the Miners and Hogs enter the base the defensive Ring is forced to take a path around the Town Hall instead of directly into the Town Hall.
By the time the attacker realizes that their troops have split, the Scattershots and multi-target Inferno Towers have melted them. Giant bombs are paired together between defenses specifically where Hogs path in order to get maximum burst damage.
This layout also serves as a highly effective TH13 anti 3 star base 2026 due to the fact that even if they manage to scrape the Town Hall they just won’t have enough troops left in their toy chest when it comes to cleaning up the backend.
Pros of this layout:
- Dead zones completely ruin Miner and Hog routing.
- Multi-target Infernos are heavily protected.
- Prevents easy funneling.
Cons of this layout:
- Can be susceptible to mass Witches if the attacker brings enough freeze spells for the Scattershots.
(Base Link placeholder: Tap here to copy this anti-Hybrid base)
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Core Principles of a Town Hall 13 Defense Layout Link
You may ask, if these specific layouts work, while others don’t work, why? After studying thousands of attacks, a few fundamental principles are highlighted in the meta 2026.
Well, first of all let’s talk about the Clan Castle.
In my experience, your Clan Castle troops represent the most important defense to you. For an anti-2 stars set up you want soldiers that stall out the enemy. The best set up available, at present, is a combination of Ice Golems and Super Minions, or even a Lava Hound.
The Ice Golems freeze the attacking heroes while the Super Minions have massive burst damage at a distance. If you have an attacker with their Queen locked on to a Lava Hound, she is effectively wasting 10+ seconds shooting a balloon She is getting damaged by your defenses.
Second, think Scattershot placement.
Never put your Scattershots anywhere right next to your Town Hall, or your Eagle Artillery. Attackers will just have a Blizzard (Super Wizards in a Blimp) or a Yeti bomb to dispatch both of these massive threats simultaneously.
Spread your high value targets. If they want the Town Hall, then make them sacrifice the opportunity to knock down the Scattershots early.
Step-by-Step: How to Test and Tweak Your Base
Even the best TH13 base link copy isn’t perfect right out of the box. You need to test it and adjust it based on the attacks you are facing in your specific trophy range or war league.
Here is the exact step-by-step process I use to refine my bases:
Step 1: Copy the base link and set it as your active layout in Friendly Challenges. Step 2: Ask your clanmates to attack it using the most popular meta strategies (Yeti Smash, Hybrid, Lalo, and QC). Step 3: Watch the replays carefully. Don’t just look at the final percentage. Look at where the troops naturally path. Step 4: Identify the weak points. Did a single wall breaker open up too much of the base? Did the Queen easily reach an Inferno Tower without using her ability? Step 5: Adjust your traps. Move your spring traps to the exact tiles where the Hogs path. Move your black air mines to where the Blimp is entering.
It usually takes 4 or 5 tweaks before a base is truly dialed in. Don’t skip this step.
Case Study: Surviving Legend League
let me share a quick story. A couple of months ago, I was helping a clanmate to push his way into the upper echelons of Legend League.
He was using an older internet base and getting demolished by Super Bowlers and Root Riders (from TH14s dropping down, or just general high level spam). He was losing 250+ trophies a day, on defense.
We changed him into the first one in this guide, the TH13 trophy base anti 2 star. We didn’t update anything in terms of defending the place; we’re literally just changing the layout.
This made the difference night and day. Attackers were misjudging the funnel. Their blimps were hitting the Tornado trap that was short of the Town Hall.
Instead of getting two-starred for 70% he was getting one-starred for 48%. That enormous fall in lost trophies enabled him to finally reach and stabilise his rank. Layout is about as important as defenseness.
See here…TH13 Best CWL Base: Unbeatable Layouts for Clan War Leagues
The 5 Biggest Base Building Mistakes at TH13
Even if you copy a great layout, it helps to understand what makes a bad layout so you can avoid tweaking it into oblivion. Here are the most common mistakes I see:
Mistake 1: Giving away too much value for a Siege Machine. If your Town Hall, Eagle Artillery, and Queen are all in a straight line, a Log Launcher is going to carve your base into pieces. Keep your key defenses off-axis.
Mistake 2: Poor Tornado Trap placement. The Tornado Trap is the best defense against Battle Blimps. If you place it right on top of the Town Hall, it’s too late. The blimp will open, and the Sneaky Goblins will get the star. Place it 3-4 tiles away in the expected flight path.
Mistake 3: Grouping air bombs together. If you put all your red air bombs in one spot, a single Warden ability will negate all of them. Spread them out to constantly chip away at balloons and dragons.
Mistake 4: Easily lureable Clan Castles. If an attacker can drop one balloon to lure your CC troops to the corner and kill them with heroes, your base is fundamentally flawed. Make them work for it.
Mistake 5: Neglecting the Builder Huts. At TH13, you don’t have battle builders yet, but their huts still have high hitpoints. Use them to stall ground troops outside the walls where your defenses can shoot them.
Frequently Asked Questions (FAQs)
Question: What is the best clan castle troop combination for TH13 defense in 2026?
Answer: A combination of 2 Ice Golems and 1 Baby Dragon is excellent for stalling ground hits. For anti-air and general burst damage, 3 Super Minions and some Headhunters work incredibly well to snipe attacking heroes.
Question: Does a centralized Town Hall always guarantee an anti 2 star?
Answer: Not anymore. Centralized Town Halls are highly vulnerable to Battle Blimps and Blizzard attacks. An offset Town Hall with heavy trap protection is often better for forcing a 1-star.
Question: How do I defend against the new hero equipment at TH13?
Answer: You have to force early abilities. Use high DPS zones (like single Infernos paired with Scattershots) on the outside edges of the base to make the attacker pop the Giant Gauntlet or Eternal Tome before they reach the core.
Question: Is it better to set Inferno Towers to single or multi at TH13?
Answer: A mix is usually best. I recommend two multi-target Infernos to stop Witches and Bats, and one single-target Inferno to deal with heavy tanks and hero dives.
Question: Can TH13 bases defend against TH14 attackers?
Answer: It is incredibly difficult due to the pet advantage, but an unpredictable, asymmetrical layout gives you the highest chance of forcing a fail or keeping it to a low percentage two-star.
Question: How often should I change my base layout?
Answer: If you are in high Legend League or serious wars, you should rotate your layout every few weeks as the meta adapts and internet bases become widely solved.
Conclusion and Next Steps
Building or discover the ideal Town Hall 13 defense layout link may be a full-time occupation. The meta moves rapidly and attackers are always finding new ways of exploiting older designs.
But by using the TH13 anti 2 star base layout links 2026 provided above a convenient way to get yourself started but instantly be ahead of the curve. These bases are constructed for punishing bad funneling, for capturing siege machines, and to divide enemy forces.
Remember, a base is only as good as the traps inside of it. It is time-consuming yes – take the time to friendly challenge with your clan – take the time to watch your replays – Make those micro adjustments.
Stop letting attackers walk off with walk off stars. Upgrade your defense today.
Would you like me to recommend some specific offensive combinations of armies that complement these types of defensive strategies to conquer in your clan wars?









